Arturo Rojas López

Arturo Rojas López's picture

Publicaciones

2019

Rojas-López, A., Rincón-Flores, E. G., Mena, J. J., García-Peñalvo, F. J., & Ramírez-Montoya, M. S.. (2019). Engagement in the course of Programming in Higher Education through the use of Gamification. Universal Access in the Information Society , 18, 14. presented at the 07/2019. doi:https://doi.org/10.1007/s10209-019-00680-z
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2018

Rojas-López, A., & Rincón-Flores, E. G.. (2018). Learning and Teaching Gamification as Learning Scenario in Programming Course of Higher Education. In P. Zaphiris & Ioannou, A. (Eds.), Lecture Notes in Computer ScienceLearning and Collaboration Technologies. (Vol. 10925, pp. 200 - 210). Cham: Springer International Publishing. doi:10.1007/978-3-319-91152-6_16
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Rojas-López, A., & Rincón-Flores, E. G.. (2018). Gamification as learning scenario in programming course of higher education. HCI International 2018 Conference . presented at the 05/2018.
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Rojas-López, A., & García-Peñalvo, F. J.. (2018). Learning Scenarios for the Subject Methodology of Programming From Evaluating the Computational Thinking of New Students. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, 13(1), 30 - 36. presented at the Jan-02-2018. doi:10.1109/RITA.2018.2809941
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Rojas-López, A., & García-Peñalvo, F. J.. (2018). 4 Elements Proposed to Offer Personalized Education in the University Superior Technical Level. Advanced Science Letters, 24(11), 7980 - 7982. presented at the Jan-11-2018. doi:10.1166/asl.2018.12471
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2017

Rojas-López, A.. (2017). Intervención de tres estrategias educativas para cursos de programación en educación superior. Education in the Knowledge Society (EKS), 18(4), 21. presented at the Oct-12-2018. doi:10.14201/eks201718410.14201/eks20171842134
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2016

Rojas-López, A.. (2016). Relationship of knowledge to learn in programming methodology and evaluation of computational thinking. In F. J. García-Peñalvo (Ed.), the Fourth International ConferenceProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '16. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/301243010.1145/3012430.3012499
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Rojas-López, A.. (2016). Personalized contents based on cognitive level of student's computational thinking for learning basic competencies of programming using an environment b-learning. In F. J. García-Peñalvo (Ed.), the Fourth International ConferenceProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '16. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/301243010.1145/3012430.3012660
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