Publicaciones
Lecture Notes in Computer ScienceLearning and Collaboration Technologies. Learning and Teaching Gamification as Learning Scenario in Programming Course of Higher Education. ( ) (Vol. 10925, pp. 200 - 210). Cham: Springer International Publishing. doi:10.1007/978-3-319-91152-610.1007/978-3-319-91152-6_16
. (2018).