Export 2 results:[ Author] Title Type Year
Filters: First Letter Of Last Name is Z [Clear All Filters]
Lecture Notes in Computer ScienceLearning and Collaboration Technologies. Learning and Teaching Gamification as Learning Scenario in Programming Course of Higher Education. ( ) (Vol. 10925, pp. 200 - 210). Cham: Springer International Publishing. doi:10.1007/978-3-319-91152-610.1007/978-3-319-91152-6_16. (2018).
The use of remote labs to contextualize learning and teaching in engineering mathematics. In 9th Annual SALT Learning and Teaching Conference (Reaching for Teaching Excelence). presented at the 07/2017, Swansea, UK. Retrieved from https://saltconference2017.wordpress.com/2017/06/26/the-use-of-remote-labs-to-contextualize-learning-and-teaching-in-engineering-mathematics/. (2017).