Publicaciones
Competencia digital en alumnos de Educación Primaria: variables personales que influyen en su adquisición y desarrollo. In I Xornadas Internacionais Inclúyet: cando a competencia dixital favorece a inclusión social. presented at the 2017, Santiago de Compostela.
. (2017). Educational benefits of serious games in the context of a H2020 research project about bullying and safe use of the Internet. In 4º Encontro sobre Jogos e Mobile Learning. presented at the 05/2018, Coimbra, Portugal: Centro de Estudos Interdisciplinares do Século XX, Universidad de Coimbra. Retrieved from https://ejml2018.wixsite.com/fpceuc
. (2018). Efficiency in the application of virtual reality in the teaching processes to generate competences in the university environment. In TEEM’20. presented at the 01/2021, Salamanca - SPAIN - ONLINE: Association for Computing Machinery ACM - New York NY United States. doi:https://doi.org/10.1145/3434780.3436608
. (2020). Improving graduate students' learning though the use of Moodle. Educational Research and Reviews, 10(5), 604-614.
. (2015).