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The use of gamification in xMOOCs about energy: Effects and predictive models for participants’ learning. Australasian Journal of Educational Technology, 35(2), 16. presented at the 01/2020. doi:https://doi.org/10.14742/ajet.4818. (2020).
Training in Entrepreneurship Competences, Challenges for Educational Institutions: Systematic Literature Review. In Proceedings of the 8th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2020). University of Salamanca. Spain. Retrieved from https://hdl.handle.net/11285/636830.. (2020).
University Social Responsibility Technology-Base Model Through Social Appropriation of Knowledge. In Proceedings of the 8th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2020).. Salamanca, Spain. Retrieved from https://hdl.handle.net/11285/636828. (2020).
User experience in institutional repositories: A systematic literature review. Digital Libraries and Institutional Repositories: Breakthroughs in Research and Practice, 17. Retrieved from https://hdl.handle.net/11285/637053. (2020).
Influence of active methodologies: Projects and cases in the development of digital competences with mobile devices. Journal of Applied Research in Higher Education.. (2021).
Towards an Open Science technological ecosystem for a Mexican University. In , TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing MulticulturalityEighth International Conference on Technological Ecosystems for Enhancing Multiculturality. Salamanca SpainNew York, NY, USA: ACM. doi:10.1145/3434780.3436644. (2021).
Training in digital competencies for health professionals: systematic mapping (2015-2019). ( )Profesional de la Información, 30(2), e300213. presented at the 03/2021. doi:https://doi.org/10.3145/epi.2021.mar.13. (2021).