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Actitudes de docentes de Educación Primaria hacia el aprendizaje colaborativo con videojuegos. Uso previo de videojuegos como elemento diferenciador.. In XVI Congreso Nacional y VII Congreso Iberoamericano de Pedagogía: Democracia y Educación en el siglo XXI. Madrid, España.
. (2016). A robotics-based approach to foster programming skills and computational thinking: Pilot experience in the classroom of early childhood education. Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality. presented at the 10/2018, Salamanca, Spain: ACM New York, NY, USA ©2018 . doi:10.1145/3284179.3284188
. (2018). A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference. International Journal of Educational Technology in Higher Education, 14(11), 18. presented at the 05/2017. doi:10.1186/s41239-017-0050-5
. (2017). A proposal of indicators for assessing the digital competence of 12 year olds: a model adapted from DIGCOM 2.0. In Search and research: Teacher education for contemporary contexts (Vol. 27, pp. pp. 1051-1060). Salamanca: Ediciones Universidad de Salamanca. Aquilafuente, 27. Retrieved from https://edicionesusal.com/wp-content/uploads/2017/07/978-84-9012-769-8.pdf
. (2017). A proposal for an instrument validated to evaluate ICT-supported collaborative learning projects developed at schools. In EDULEARN15 Proceedings 7th International Conference on Education and New Learning Technologies.
. (2015).