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Get the Most Out of Erasmus+ Good Practices. In , . Singapore: Springer Nature Singapore. doi:10.1007/978-981-99-0942-1_128
. (2023). Gamification in EFL classroom while teaching grammar. 16th International Technology, Education and Development Conference. presented at the 03/2022, Spain: 16th International Technology, Education and Development Conference INTED2022 Proceedings. doi:10.21125/inted.2022.0825
. (2022). GAMIFICATION IN EFL CLASSROOM WHILE TEACHING GRAMMAR INTED Proceedings. In 16th International Technology, Education and Development Conference INTED2022 Proceedings. presented at the 03/2022, Online Conference: IATED. doi:10.21125/inted.202210.21125/inted.2022.0825
. (2022). Guy Debord aplaude desde la platea. Una nota sobre La sociedad del espectáculo. La Clave, Cuenca. Tribuna Internacional. Retrieved from https://www.laclavecuenca.com/2022/09/28/guy-debord-aplaude-desde-la-platea-una-nota-sobre-la-sociedad-del-espectaculo/
. (2022). Group sexual offending in Spain: an exploratory study. Journal of Sexual Aggression, 1 - 14. presented at the Sep-07-2021. doi:10.1080/13552600.2021.1949499
. (2021). Gamification: a new key for enhancing engagement in MOOCs on energy?. ( )International Journal on Interactive Design and Manufacturing (IJIDeM), (14), 20. presented at the December 2020. doi:10.1007/s12008-020-00701-9
. (2020). . (2019).
Gamification as learning scenario in programming course of higher education. HCI International 2018 Conference . presented at the 05/2018.
. (2018). Gamification in the Social Environment: a tool for Motivation and Engagement. Technological Ecosystems for Enhancing Multiculturality. presented at the 11/2018, SALAMANCA, SPAIN: TEEM'18, October 24–26, 2018, Salamanca, Spain © 2018 Copyright is held by the owner/author(s). Publication rights licensed to ACM. doi:http://dx.doi.org/10.1145/3284179.3284286
. (2018). Gender gap in the STEM sector in pre and university studies of Europe associated with ethnic factors. In , Proceedings of the 6th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2018) (Salamanca, Spain, October 24-26, 2018). New York, NY, USA: ACM. doi:10.1145/3284179.3284348
. (2018). Gestión del conocimiento abierto mediante ecosistemas tecnológicos basados en soluciones Open Source. In Ecosistemas del Conocimiento Abierto. Ediciones Universidad de Salamanca.
. (2018). Gamificación basada en retos en el curso MOOC la reforma energética en México y sus oportunidades.. In Innovación y sustentabilidad energética. Formación con MOOCs e investigación educativa (Primera., Vol. 1-3, Vol. 1, pp. 57-83). Madrid: Narcea.
. (2017). Geometric representations built with geogebra for improving the visualization and reasoning cognitive process. Journal of Information Technology Research, 10, 39-58. doi:10.4018/JITR.2017010104
. (2017). Grupo de Investigación e Innovación en Educación en el 2017: Retos y potencialidades para la innovación y la formación de investigadores educativos. 4to. Congreso Internacional de Innovación Educativa. presented at the 12/2017, Monterrey, Nuevo León. México.: Tecnológico de Monterrey.
. (2017). Gamificación y su efecto en la competencia de resolución de problemas. Congreso Internacional en Innovación Educativa. http://ciie.itesm.mx/es/memorias/. Retrieved from https://drive.google.com/file/d/0B6XV2TpdFh5yR0drTDhKRFZZZWc/view
. (2016).