Educational benefits of serious games in the context of a H2020 research project about bullying and safe use of the Internet. In 4º Encontro sobre Jogos e Mobile Learning. presented at the 05/2018, Coimbra, Portugal: Centro de Estudos Interdisciplinares do Século XX, Universidad de Coimbra. Retrieved from https://ejml2018.wixsite.com/fpceuc. (2018).
A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference. International Journal of Educational Technology in Higher Education, 14(11), 18. presented at the 05/2017. doi:10.1186/s41239-017-0050-5. (2017).
Video games and higher education students from the Degree in Pedagogy: Attitude towards collaborative learning with video games and other related variables. In Mena, J., García-Valcárcel, A., García-Peñalvo, F. J. y Martín, M. (Eds.). Search and research: Teacher education for contemporary contexts (Vol. 227, pp. 1081-1091). Salamanca: Ediciones Universidad de Salamanca. Retrieved from https://edicionesusal.com/wp-content/uploads/2017/07/978-84-9012-769-8.pdf. (2017).
An approach to Spanish primary school teachers' attitudes towards collaborative learning with video games and the influence of teacher training. In TEEM’16 Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality . presented at the 11/2016, Salamanca, Spain New York, New York, USA: ACM Press. doi:https://doi.org/10.1145/3012430.3012597. (2016).
Video games in teacher training: design, implementation and assessment of an educational proposal. In TEEM’16 Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality. presented at the 11/2016, Salamanca, Spain New York, New York, USA: ACM Press. doi:https://doi.org/10.1145/3012430.3012661. (2016).