Publicaciones
Building a Community: The Moodbile Perspective. In Proceedings of the 2014 IEEE 38th International Computer Software and Applications Conference Workshops. Washington, DC, USA: IEEE Computer Society. doi:10.1109/COMPSACW.2014.39
. (2014). Building a corpus of printed Latin American and Caribbean literature for the analysis of search outcomes on digital platforms and digital libraries. In Building a corpus of Latin American and Caribbean literature printed for the analysis of search platforms and libraries. presented at the 10/2015, Porto, Portugal: Technological Ecosystems for Enhancing Multiculturality (TEEM'15).
. (2015). Civic innovation as a response to social problems: the case of Civic and public challenges in Mexico. In Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM '16). presented at the 11/2016, Salamanca, Spain: ACM Press, New York, NY, USA ©2016 . doi:10.1145/3012430.3012555
. (2016). Communication and Education at Museums in Castille and León: Digital habits in a crossroad revolution. In , Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’20). presented at the 21/10/2021.
. (2020). COMPARATIVE STUDIES BETWEEN FOUR HIGHER INSTITUTIONS: UNDERGRADUATE STUDENTS AT INFORMATIC ENGINEERING. In 13th annual International Conference of Education, Research and InnovationICERI2020 Proceedings. Online Conference: IATED. doi:10.21125/iceri.202010.21125/iceri.2020.1543
. (2020). Comparison of the use of personal learning environments (PLE) between students from Chile and Ecuador. In , the Second International ConferenceProceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '14. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/266971110.1145/2669711.2669882
. (2014). Competencia digital en alumnos de Educación Primaria: variables personales que influyen en su adquisición y desarrollo. In I Xornadas Internacionais Inclúyet: cando a competencia dixital favorece a inclusión social. presented at the 2017, Santiago de Compostela.
. (2017). Competencias digitales y nuevas alfabetizaciones en el entorno universitario. In Competencias digitales y nuevas alfabetizaciones en el entorno universitario.
. (2016). Computational thinking competences training for primary education teachers. In Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality . Barcelona: Institute of Educational Sciences .
. (2021). Connotative framing of refugees and migrants in Western Europe and their effects on the attitudes of Europeans towards these groups. In , Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 971-975). presented at the 10/2019, León, Spain: ACM New York, NY, USA ©2019. doi:10.1145/3362789.3362867
. (2019). Conocimiento del código PEGI por los futuros pedagogos y pedagogas. Consideración de los años de experiencia jugando a videojuegos y la frecuencia de uso.. In V Congreso Internacional de Videojuegos y Educación. presented at the 2017, Tenerife: Universidad de La Laguna. Retrieved from https://riull.ull.es/xmlui/bitstream/handle/915/6726/CIVE17_paper_45.pdf?sequence=1&isAllowed=y
. (2017). Contribuição do Projeto VISIR no Ensino Experimental em Engenharia. In CNaPPES 2017- 4º Congresso Nacional de Práticas Pedagógicas no Ensino Superior. presented at the 07/2017, Setúbal, Portugal .
. (2017). Creación de una asignatura de libre configuración autonómica para trabajar las competencias emocionales en la Educación Secundaria Obligatoria. In Inteligencia Emocional y Bienestar IV. Reflexiones, Experiencias Profesionales e Investigaciones. presented at the 11/2021, Zaragoza: Ediciones Universidad de San Jorge. Retrieved from https://dialnet.unirioja.es/servlet/articulo?codigo=8166523
. (2021). Creación de videojuegos en la asignatura "TIC aplicadas a la Educación" por estudiantes del Grado de Maestro de Educación Infantil. In Conferência Ibérica e inovação na educação com TIC (ieTIC2016). presented at the 2016, Bragança (Portugal). Retrieved from https://cloud.ipb.pt/seafhttp/files/38debdec-344c-4c93-a6e3-3bdd628d91d4/livro_actas_ieTIC2016.pdf
. (2016). Creación de videojuegos en la asignatura "TIC aplicadas a la Educación" por estudiantes del Grado de Maestro de Educación Infantil. In Congreso "Conferência Ibérica em Inovação na Educação con TIC (ieTIC 2016)". presented at the 07/05/2016, Bragança, Portugal: De Facto Editores. Retrieved from https://cloud.ipb.pt/seafhttp/files/0aa8e5bf-1fa7-4ba5-bef6-a2db1bbb1511/livro_actas_ieTIC2016.pdf
. (2016). Cultural equipments as elements for knowledge creation. In , the Fourth International ConferenceProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '16. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/301243010.1145/3012430.3012547
. (2016). Deconstructing the symbolic visual frames of refugees and migrants in the main Western European media. In , Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 911-918). presented at the October, 2019, León, Spain: ACM New York, NY, USA ©2019. doi:10.1145/3362789.3362896
. (2019). Desarrollo de repositorios institucionales como estrategia nacional para el acceso abierto. El caso de México. In Ecosistemas del Conocimiento Abierto (ECA 2017). presented at the 10/2017, Salamanca, España.
. (2017). Desarrollo del pensamiento computacional mediante actividades de aprendizaje con robótica y programación: Una experiencia con escolares de la primera infancia.. In II Congreso Virtual Iberoamericano y IV Congreso Virtual Iberoamericano sobre Recursos Educativos Innovadores,. presented at the 2018, Alcalá de Henares (Madrid).
. (2018). Desayuno de mujeres investigadoras: reflexiones sobre la autonomía y reconocimiento de la mujer. In II Seminario "Mujeres investigadoras e investigación sobre mujeres en las universidades ibéricas".
. (2019). Design, Development, and Evaluation of a Serious Game Aimed at Addressing Bullying and Cyberbullying with Primary School Students. In Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality . Springer, Singapore.
. (2022). Design, development and evaluation of an intervention in terms of teaching/learning practices of Curricular Units of Differential and Integral Calculus in engineering degrees. In Online: Association for the Advancement of Computing in Education (AACE). Proceedings of EdMedia + Innovate Learning (pp. 691-695). presented at the 1st november2022, New York City: In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning. doi:https://www.learntechlib.org/p/221359
. (2022). Design of Online Course based on SPOC as a Signature Pedagogy in Music Teacher Education. In 8th International Conference in Technological Ecosystems for Enhancing Multiculturality (TEEM 2020) . Spain: ACM International Conference Proceeding Series.
. (2020). Designing an informal learning support framework. In the 3rd International ConferenceProceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '15. Porto, PortugalNew York, New York, USA: ACM Press. doi:10.1145/280858010.1145/2808580.2808649
. (2015). Designing of bone material with 3D printers: A support to study anatomy in Health Sciences. Example with jaw models. In 8th annual International Conference on Education and New Learning Technologies. presented at the 07/2017.
. (2016). Desplazamiento asistido versus desplazamiento autónomo. In , Congreso Internacional tecnologia y turismo para la diversidad. presented at the 15-6.
. (2019). Developing Win-win Solutions for Virtual Placements in Informatics: The VALS Case. In Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality. New York, NY, USA: ACM. doi:10.1145/2669711.2669982
. (2014). Development of 3D models of female pelvis embedded in anatomical sections from de Visible Human Project. In the 5th International ConferenceProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM 2017. Cádiz, SpainNew York, New York, USA: ACM Press. doi:10.1145/314482610.1145/3144826.3145403
. (2017). Development of a toolkit for a mentoring program. In TEEM'19: Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality. presented at the 10/2019, 978-1-4503-7191-9: Association for Computing MachineryNew YorkNYUnited States.
. (2019). Development of Competencies Applying the Project Method. Application in Environmental Engineering. In 14th International Conference on Computational Intelligence in Security for Information Systems and 12th International Conference on European Transnational Educational (CISIS 2021 and ICEUTE 2021). Cham: Springer International Publishing. doi:10.1007/978-3-030-87872-6_37
. (2022). Development of vocations in engineering in secondary schools in Portugal . In Technological Ecosystems for Enhancing Multiculturality - TEEM 2023. presented at the 10/2023.
. (2013). Diagnóstico del uso de los dispositivos electrónicos y de las herramientas web 2.0 desde un enfoque PLE, en un grupo de estudiantes de ingeniería. In III Congreso Internacional sobre Aprendizaje, Innovación y Competitividad. CINAIC 2015 . presented at the 10/2015, Madrid.
. (2015). Digital competences in the curriculum of postgraduate studies of health professionals: The role of the librarian as trainer in formative programmes. In Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality. presented at the 10/2017, Cádiz, Spain — October 18 - 20, 2017 : ACM.
. (2017). Digital schola: music readers as learning/teaching tools. In , the Second International ConferenceProceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '14. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/266971110.1145/2669711.2669954
. (2014). Digital Tools for the Didactics of Colour in Fine Arts Studies: Remarks on Colour. In the Sixth International ConferenceProceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM'18. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/328417910.1145/3284179.3284304
. (2018). Discovery tools for open access repositories: a literature mapping. In Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality . presented at the Noviembre - 206.
. (2016). Diseño de instrumentos para la recolección de información durante la implementación del laboratorio remoto VISIR en Latinoamérica. In 1er Congresso Latinoamericano de Ingeniería (CLADI 2017). presented at the 09/2017, Paraná – Entre Ríos – Argentina .
. (2017). Diseño de un plan de gestión y desarollo de la visibilidad cientifica y la identidad digital de investigadores en la Universidad de Guadalajara (México). In XXI Encuentros Internacionales sobre Sistemas de Información y Documentación (IBERSID 2016). Zaragoza, Spain: IBERSID.
. (2016). Distance learning for aesthetic education - Informed professional development and life-long learning of student teachers. In . Spain: ACM International Conference Proceeding Series.
. (2018). Ebooks and electronic devices at the university of Salamanca. In , the Fourth International ConferenceProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '16. Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/301243010.1145/3012430.3012525
. (2016). Ecocrítica y educación en la sociedad de la información. In Ecocrítica y educación en la sociedad de la información. presented at the 07/2015, CONGRESO INTERNACIONAL LITERATURA Y ECOCRÍTICA 2015. Viejas y nuevas magias: el realismo mágico y otros desafíos al racional-materialismo de las sociedades industriales y post industriales. Valladolid, 15 al 17 de julio de 2015.
. (2015). Educación en valores a través de videojuegos y aprendizaje colaborativo. In 11º Congreso Internacional sobre Educación, Cultura y Desarrollo. presented at the 2015.
. (2015). Educando a futuras científicas. In I Congreso internacional en Interculturalidad, Inclusión y Equidad en Educación. presented at the 01/2023, Ediciones Universidad de Salamanca. doi:10.14201/0AQ033110.14201/0AQ0321191198
. (2023). Education in the knowledge society doctoral consortium. In , Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM’16) (Salamanca, Spain, November 2-4, 2016). Salamanca, SpainNew York, New York, USA: ACM Press. doi:10.1145/3012430.3012650
. (2016). Education to mobilize society for Climate Change action. In Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality. presented at the 12/2019, León, Spain: ACM. doi:10.1145/3362789.3362853
. (2019). Educational benefits of serious games in the context of a H2020 research project about bullying and safe use of the Internet. In 4º Encontro sobre Jogos e Mobile Learning. presented at the 05/2018, Coimbra, Portugal: Centro de Estudos Interdisciplinares do Século XX, Universidad de Coimbra. Retrieved from https://ejml2018.wixsite.com/fpceuc
. (2018). Educational robotics for the formation of programming skills and computational thinking in childish. In 2017 International Symposium on Computers in Education (SIIE). Lisbon, Portugal: IEEE. doi:10.1109/SIIE.2017.8259652
. (2017). EDULEARN ProceedingsTECHNOLOGICAL ADVANCES IN THE VISUALIZATION OF THE VASCULARIZATION OF THE PELVIS UNDER INTERACTIVE THREE-DIMENSIONAL ENVIRONMENTS. In 10th International Conference on Education and New Learning TechnologiesEDULEARN18 Proceedings. Palma, Spain: IATED. doi:10.21125/edulearn.201810.21125/edulearn.2018.0286
. (2018). EERA: Peer Tutoring With Migrant Students: Intercultural Mentoring Programme. In ECER 2015 "Education and Transition. Contributions from Educational Research". Budapest, Hungary. Retrieved from http://www.eera-ecer.de/ecer-programmes/conference/20/contribution/35323/
. (2015). Efficiency in the application of virtual reality in the teaching processes to generate competences in the university environment. In TEEM’20. presented at the 01/2021, Salamanca - SPAIN - ONLINE: Association for Computing Machinery ACM - New York NY United States. doi:https://doi.org/10.1145/3434780.3436608
. (2020).