|Año de publicación
|Rincón-Flores, EG, Mena, JJ, Ramírez-Montoya, MS
|Nombre de la Conferencia
|Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019)
|Fecha de publicación
|University od Leon, Spain
|Gamification based challenge, MOOCs., online learning, Teaching and learning
While gamification has a strong position in business and marketing, it is just emerging in the education field. This is especially true in the environment of Massive Open Online Courses (MOOC). This paper describes the trend of gamification for education in MOOC within literature. For this purpose, a systematic mapping was conducted with thirty research studies about gamification in MOOC performed between 2013 and 2019. The mapping established three dimensions: discipline, research, and technology. Results show that gamification in MOOC progresses according to the resources offered by the technological platform. Even though results about learning and motivation are encouraging, there are still opportunities for producing scientific publications.