| Title | Engaging a Calculus Course with Telepresence through Gamification |
| Publication Type | Conference Paper |
| Año de publicación | 2020 |
| Authors | Rincón-Flores, EG |
| Editor | Lopez-Camacho, E |
| Tertiary Authors | Olmos Lopez, O |
| Nombre de la Conferencia | 2020 IEEE Global Engineering Education Conference (EDUCON)2020 IEEE Global Engineering Education Conference (EDUCON) |
| Publisher | IEEE |
| Conference Location | Porto, Portugal |
| Resumen | The research shows the effects of Gamification applied in a Calculus course with telepresence and holographic projection. The Gamification was applied to engage irregular students in the Calculus course. It was applied with a rewards mechanic with the superpowers narrative, from which the students earned points for both, cognitive aspects, and attitudes and values. The results showed a positive acceptance by the students, an improvement in attendance and an improvement in the second evaluation, which includes activities, tasks, and an exam. |
| URL | https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=9121928https://ieeexplore.ieee.org/document/9125163/http://xplorestaging.ieee.org/ielx7/9121928/9125085/09125163.pdf?arnumber=9125163 |
| DOI | 10.1109/EDUCON45650.202010.1109/EDUCON45650.2020.9125163 |

