Title | |
Publication Type | Conference Paper |
Año de publicación | 2020 |
Authors | Rincón-Flores, EG |
Editor | Lopez-Camacho, E |
Tertiary Authors | Lopez, OOlmos |
Nombre de la Conferencia | 2020 IEEE Global Engineering Education Conference (EDUCON)2020 IEEE Global Engineering Education Conference (EDUCON) |
Publisher | IEEE |
Conference Location | Porto, Portugal |
Resumen | The research shows the effects of Gamification applied in a Calculus course with telepresence and holographic projection. The Gamification was applied to engage irregular students in the Calculus course. It was applied with a rewards mechanic with the superpowers narrative, from which the students earned points for both, cognitive aspects, and attitudes and values. The results showed a positive acceptance by the students, an improvement in attendance and an improvement in the second evaluation, which includes activities, tasks, and an exam. |
URL | https://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=9121928https://ieeexplore.ieee.org/document/9125163/http://xplorestaging.ieee.org/ielx7/9121928/9125085/09125163.pdf?arnumber=9125163 |
DOI | 10.1109/EDUCON45650.202010.1109/EDUCON45650.2020.9125163 |